Districts have the opportunity to choose different types of extracurricular activities designed to meet the needs of students. Sullivan County BOCES provides the coordination, training and organization of materials for the programs Districts provide the coach.
Coser 503.010: TEAMS
This volunteer afterschool program is open to all high school students (grades 9–12). With a focus on the development of problem solving, collaboration and presentation, each school creates one team of between five and fifteen students who work together to devise solutions to authentic challenges. These “real world” challenges span from design on CAD software with printing on a 3D printer to environmental improvement design. Each challenge involves critical thinking, is based on STEM (Science, Technology, Engineering and Math) philosophies and incorporates the design process. Challenges culminate in a meet-up where teams present their solutions to each other and to a panel of local experts, who judge the competition. For the judging, a pre-developed rubric will be used. The rubric includes scoring of the solution, display, presentation and oral Q & A .
TEAMS offers the opportunity for students to improve college and career readiness skills outside of the classroom in a comfortable environment. TEAMS supports 21st century skills, while also building community involvement and partnerships. As students work collaboratively to build solutions, they also build relationships, problem-solving skills and grit.
Coser 503.020: LEGO Challenges
This program motivates young people to pursue opportunities in science, technology, engineering and math while building self-confidence, knowledge and life skills. This is a program designed for children ages 9-14. It combines a hands-on interactive robotics program and a research presentation with a sports-like atmosphere. Clubs consist of up to ten members. These clubs have the opportunity to participate in the Hudson Valley FIRST Lego League Annual Challenge. The challenge is based on a set of real world problems facing scientists today. It involves programming a robot to complete tasks, presenting a research project, team spirit and collaboration.